Crossing Time Zone · 2022 C-C-A Emerging Artists Communication Exhibition - Artist promotion | Carmen Yuen

发布日期:2022-11-19 17:56
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China-Canada-Australia Emerging Artists Communication Exhibition
Crossing Time zone · Emerging Artists 

Artist Promotion - Phase VIII

Carmen Yuen

(Note: The download link of the game attachment is at the end of the artist's tweet)


My Reflection Mainhall: A Place to Think

Digital Media and Illustration 2021



The “Mainhall: A Place to Think” from my game, “My Reflection” is a game level design inspired by Gothic styled windows seen in many traditional architectures. The setting is a hybridization between traditional church structures and large libraries such as the New York Public library in the United States. Libraries were often a safe space where I could enjoy reading and studying quietly. On the other hand, churches are places where one may find themselves reflecting on their actions. Upon combining these spaces as one, I am able to have the main protagonist of the game, Luna, reflect upon how she conducts herself when faced with challenges from a school setting. The overarching concept for the game in which this level design takes place derives from my own experiences as a student. It is a commentary on my feelings of navigating through schooling and needing to overcome challenges of anxiety, organization and time-management.

All of the finalized 2D pixel-art assets in my work have been done using Aseprite.
In terms of initial concept works and designs for the space, I utilized photos I have taken of gothic windows in Toronto for my references. I drafted rough digital sketches using a tablet and the program Clip Studio Paint. For world and character assembly, I used the Godot Game Engine.
——Carmen Yuen        



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Artworks
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My Reflection game screen

(Source: carmenyuen. format.com)

“ My Reflectionis a short, top-down, 2D pixel animated exploration game about a student navigating through her struggles of anxiety and having too many assignment deadlines. The player will play as Luna, a young girl struggling with too much on her plate, is on a journey to the library to find an all-answers book in order to solve all her problems at once. However, finding such a book is not easy and often comes with a catch. Luna must first explore and interact with the world around her if she so desperately needs those answers post-haste. ”



My Reflection WorldⅠ: To Be Calm

Digital Media 2022

To be Calm is a world inspired by observing and identifying where one can feel at peace. It focuses upon using vegetation as a means of tranquility or to relax during stressful times. Using plants I often see in traditional Chinese watercolor paintings around my house for inspiration, this world reflects a small fragment of my background cultural roots. I also find tranquility in the companionship given to me by my cat when we sit together staring out into the backyard.



My Reflection World Ⅱ: To Be Sad

Digital Media 2022

To be sad is a world that atypically views sadness in a more positive perspective. Growing up in a chinese-canadian household, crying was a sign of weakness and often viewed negatively. Through my mother, I learned that crying and being upset is an action that could help relieve the stress that can bottle up overtime. Even in times of sadness there are better things to look forward to hence the scattered pearls and four-leaf clover. Rather than focusing on how unlucky one can feel, remaining optimistic while also experiencing feelings of hopelessness is key to developing a healthier mindset.




My Reflection World Ⅲ: To Be Angry

Digital Media 2022

To be angry is a world focusing on the emotional state of being angry. I learned that suppressing anger often made my emotions worse. To me, these emotions can be personified through a dragon figure. It can be threatening and daunting and saying something wrong may cause disastrous results so I always tried to bottle my anger. However, I realized the best solution could be as simple as finding someone willing to listen to my venting or talking it outwith the other party.



My Reflection World Ⅳ: To Be Happy

Digital Media 2022

To be Happy, is a world inspired by my aspirations and what makes me feel happiness. I grew up with the support from my parents on becoming an artist. From being given my very first sketchbook when I was a child, I found a passion for creating art and decided to pursue it for my career. This world also reflects on my practice from listening to music while creating my work and using pastel colors for my aesthetic style. These colors are bright and varied, representing how colorful my life has the potential to be through an optimistic lens.





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Introduction
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Carmen Yuen is a Chinese-Canadian game artist and animator based in Toronto. Thanks to her excitement and love for playing games that began from when she was a young child, she decided to pursue a career path full of creativity and imagination.She said:”I first became interested in the art field and determined my overall creative career path after I received my first sketchbook in elementary school. I filled up all the pages with drawings of all the digital media I was interested in. For me, drawing started as a hobby until I realized I wanted to make games myself in order to entertain and relay meaningful messages to young adult audiences as other creators have done for me.”
In spring 2022, she graduated with a Bachelor of Fine Arts degree from OCAD University’s Drawing and Painting: Expanded Animation program. In 2021, she wasawarded the Peer Mentor Excellence award for her active participation as a peer mentor in the school community.

Her recent work, My Reflection, aims to act as a reminder for students, the importance of maintaining one’s health during stressful times.Carmen strives to become more involved in the gaming industry to engage more audiences in interactive stories inspired by the world around her.
Carmen’s work and practice explores pixel art, game art, concept design and 2D animation. Her work often combines elements of fantasy with personal life experiences.My work predominantly focuses on the utilization of 2D digital mediums. The programs I use can vary and may depend on the project I am working on. For example, I use Clip Studio Paint for concept work and illustration, Aseprite for pixel art work, and the Godot Game Engine in which I use to assemble and build my games. My game, My Reflection, is an example piece where I have used a combination of these programs to achieve the final result.





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 Exhibition Experience
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Ⅰ· 2022, GradEx 107, OCAD University: 100 McCaul St. Toronto.
Ⅱ· 2017, Migration Exhibition, OCAD University: Learning Zone, Toronto.




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 Awards Experience
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Ⅰ· 2021, Peer Mentor Excellence Award, OCAD University, Toronto.
Ⅱ· 2019, Toronto and Ottawa Colleges: Adobe Creative Jam Finalist (Group), Toronto.




↬ Video link:https://youtu.be/4Z623AKWGcY
↬ Game Links:https://caramellesweets.itch.io/my-reflection

Controls:
To move:Arrow Keys, WASD 
To Interact:F, Space, Enter, Mouse-Controls

Download Instructions:
Please download the ZIP folder to PC and extract it.
Afterwards, run the application :)




- The copyright of the above artworks belongs to the artist. 
  It has been authorized to use them in this promotion and exhibition.



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Junction · 2022
Selected artists continue to promote......


Initiator & Director
Suvy Sun

Curators
Melanie Wilmink
Caspar Fairhall

Curators Assistant
Maggie Bai
Haru Liu
Nyusa Zhou
Joanne Yeung
Uchida Ma
Yien Wang
Sarah Yang
Lcey Yin
Chloe Zhang
Wendy Peng 


Consultant
Joel Ong

Organizer
Sino-Canada Alliance of Arts and Culture
Luxun Academy of Fine Arts gallery
Sensorium: Centre for Digital Arts and Technology
York University Centre for Asian Research
the School of Visual Communication Design of LAFA
Funding by the Canada-China Initiative Fund Committee at the York Centre for Asian Research
Funding by the “Double First-Class” Project of Luxun Academy of Fine Arts 



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About the exhibition

Art is a language that doesn’t need translation. For a long time, art has played an important role in the communication between China and other countries. In the context of economic globalization, cultures from all over the world collide and fuse with each other, forming a multi-cultural network. Chinese culture and various cultures of other countries meet here, forming a strong and diverse artistic atmosphere As globalization makes the cultural and artistic exchanges between countries more frequent and more closely connected, the optimization of the international artistic ecological environment also provides new opportunities for the evolution of art. Art is enriched by exchanges and mutual learning; the development of art requires international exchanges and cooperation, the active participation of artists from all countries, the sharing of ideas, the collision of hearts and the blending of emotions.This initiative is hosted by the Sino-Canada Alliance of Arts and Culture,York University Centre for Asian Research, Sensorium: Centre for Digital Arts and Technology, the Luxun Academy of Fine Arts gallery, and the School of Visual Communication Design of LAFA, with funds from the Canada-China Initiative Grant from York Centre for Asian Research, and Double first-class project approved by Lu Xun Academy of Fine Arts. The exhibition showcases outstanding works of art by young artists from all over the world, strengthens exchanges between artists from all over the world, and promotes the "beauty of each other and the beauty of the other" in Chinese and foreign cultures. By supporting art exchange activities between international artists , promoting the understanding of the different national cultures, and breaking through group and language barriers, we aim to achieve more commonality between people, creating communication, understanding,and fusion,thereby further optimizing the ecological environment,new opportunities for the artistic.This exhibition shows the vitality of the interdependence and common development of Chinese culture and the world civilization, promotes the pace of Chinese art to the world, and has a positive impact on promoting the inheritance and development of Chinese culture and strengthening the international exchange of Chinese culture. After the exhibition committee’s review, a total of 47 artists from 43 regions in the world have been selected into the "Crossing Time Zones·2022 China-Canada-Australia Emerging Artists Communication Exhibition". We will introduce the participating artists issue by issue, welcome your attention and subscription.




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