Release date:2023-01-16
Crossing Time Zone · 2022 C-C-A Emerging Artists Communication Exhibition - Artist promotion | Carmen Yuen+ 查看更多
Crossing Time Zone · 2022 C-C-A Emerging Artists Communication Exhibition - Artist promotion | Carmen Yuen
+ 查看更多
发布日期:2022-11-19 17:56

China-Canada-Australia Emerging Artists Communication Exhibition
Crossing Time zone · Emerging Artists
Artist Promotion - Phase VIII
Carmen Yuen
(Note: The download link of the game attachment is at the end of the artist's tweet)
My Reflection Mainhall: A Place to Think
Digital Media and Illustration 2021

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Artworks
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My Reflection game screen
(Source: carmenyuen. format.com)
“ My Reflectionis a short, top-down, 2D pixel animated exploration game about a student navigating through her struggles of anxiety and having too many assignment deadlines. The player will play as Luna, a young girl struggling with too much on her plate, is on a journey to the library to find an all-answers book in order to solve all her problems at once. However, finding such a book is not easy and often comes with a catch. Luna must first explore and interact with the world around her if she so desperately needs those answers post-haste. ”

My Reflection WorldⅠ: To Be Calm
Digital Media 2022
To be Calm is a world inspired by observing and identifying where one can feel at peace. It focuses upon using vegetation as a means of tranquility or to relax during stressful times. Using plants I often see in traditional Chinese watercolor paintings around my house for inspiration, this world reflects a small fragment of my background cultural roots. I also find tranquility in the companionship given to me by my cat when we sit together staring out into the backyard.

My Reflection World Ⅱ: To Be Sad
Digital Media 2022
To be sad is a world that atypically views sadness in a more positive perspective. Growing up in a chinese-canadian household, crying was a sign of weakness and often viewed negatively. Through my mother, I learned that crying and being upset is an action that could help relieve the stress that can bottle up overtime. Even in times of sadness there are better things to look forward to hence the scattered pearls and four-leaf clover. Rather than focusing on how unlucky one can feel, remaining optimistic while also experiencing feelings of hopelessness is key to developing a healthier mindset.

My Reflection World Ⅲ: To Be Angry
Digital Media 2022
To be angry is a world focusing on the emotional state of being angry. I learned that suppressing anger often made my emotions worse. To me, these emotions can be personified through a dragon figure. It can be threatening and daunting and saying something wrong may cause disastrous results so I always tried to bottle my anger. However, I realized the best solution could be as simple as finding someone willing to listen to my venting or talking it outwith the other party.

My Reflection World Ⅳ: To Be Happy
Digital Media 2022
To be Happy, is a world inspired by my aspirations and what makes me feel happiness. I grew up with the support from my parents on becoming an artist. From being given my very first sketchbook when I was a child, I found a passion for creating art and decided to pursue it for my career. This world also reflects on my practice from listening to music while creating my work and using pastel colors for my aesthetic style. These colors are bright and varied, representing how colorful my life has the potential to be through an optimistic lens.

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Introduction
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Carmen Yuen is a Chinese-Canadian game artist and animator based in Toronto. Thanks to her excitement and love for playing games that began from when she was a young child, she decided to pursue a career path full of creativity and imagination.She said:”I first became interested in the art field and determined my overall creative career path after I received my first sketchbook in elementary school. I filled up all the pages with drawings of all the digital media I was interested in. For me, drawing started as a hobby until I realized I wanted to make games myself in order to entertain and relay meaningful messages to young adult audiences as other creators have done for me.”
In spring 2022, she graduated with a Bachelor of Fine Arts degree from OCAD University’s Drawing and Painting: Expanded Animation program. In 2021, she wasawarded the Peer Mentor Excellence award for her active participation as a peer mentor in the school community.
Her recent work, My Reflection, aims to act as a reminder for students, the importance of maintaining one’s health during stressful times.Carmen strives to become more involved in the gaming industry to engage more audiences in interactive stories inspired by the world around her.
Carmen’s work and practice explores pixel art, game art, concept design and 2D animation. Her work often combines elements of fantasy with personal life experiences.My work predominantly focuses on the utilization of 2D digital mediums. The programs I use can vary and may depend on the project I am working on. For example, I use Clip Studio Paint for concept work and illustration, Aseprite for pixel art work, and the Godot Game Engine in which I use to assemble and build my games. My game, My Reflection, is an example piece where I have used a combination of these programs to achieve the final result.

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Exhibition Experience
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Awards Experience
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- The copyright of the above artworks belongs to the artist.
It has been authorized to use them in this promotion and exhibition.
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Junction · 2022
Selected artists continue to promote......
Selected artists continue to promote......

Initiator & Director
Curators
Haru Liu
Nyusa Zhou
Joanne Yeung
Uchida Ma
Yien Wang
Sarah Yang
Lcey Yin
Chloe Zhang
Wendy Peng
Funding by the Canada-China Initiative Fund Committee at the York Centre for Asian Research
Funding by the “Double First-Class” Project of Luxun Academy of Fine Arts
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About the exhibition

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